DAMIAN BELLATTI

Description:

ASPECTS

High Concept: FANATICAL VENATORI COMMANDER

Invoke:
Compel:

Trouble: WHATEVER IT TAKES FOR THE MISSION

Invoke:
Compel:

FIRE AT WILL!

Invoke:
Compel:

UNMATCHED PROFESSIONALISM

Invoke:
Compel:

WE HAVE THE TOOLS, WE HAVE THE TALENT

Invoke:
Compel:

CQB TRAINING

Invoke:
Compel:

THE ABYSS HAS STARED INTO ME

Invoke:
Compel:

SKILLS 36

(5) Superb: Guns
(
4) Great: Alertness, Athletics, Fists
(3) Good: Endurance, Stealth, Discipline
(
2) Fair: Survival, Might, Driving
(+1) Average: Conviction, Burglary, Lore, Scholarship

Initiative: +6
Languages Spoken: English, Italian, Latin
Notes:

STUNTS -8

ON MY TOES: (ALERTNESS):

- +2 to initiative.

ARMED ARTS (FISTS):

-Wield trench knife and bayonet with Fists.

HAND-EYE COORDINATION (GUNS):

- Shooting and throwing aren’t all that different, once you get familiar with em. You may use the Guns skill instead of Weapons to throw manual projectiles (rocks, grenades, boomerangs).

SUPPRESSING FIRE (GUNS):

- Spend a fate point to include an additional target in a maneuver that uses the Guns skill. The additional target must declared before the roll, be in the same zone as the primary target, and uses the same roll with a -1 penalty.

TRAINED AS A UNIT (DISCIPLINE):

- +2 to cooperate with others who have this stunt.

ATTENTION! (ALERTNESS)

- Act on the initiative score of another with this stunt.

TEAM PLAYER (GUNS):

- You have been extensively trained to work together with others. Add two to your Guns skill when using it to make a maneuver to grant an aspect to an ally of yours.

NO PAIN, NO GAIN (ENDURANCE):

- May take an additional physical consequence.

STRESS

Physical 0000
Mental 0000
Social 00

EQUIPMENT

Tactical Body Armor 2
M-4 Assault Rifle 3
P239 – Sig Sauer 2
Kbar Combat Knife 1

TOTAL REFRESH: 10 +2
UNSPENT REFRESH: 4

Bio:

Well regarded soldier of the Venatori Umbrorum who betrayed them by joining the Mercers in Haiti during a mission. It is unclear if he joined them voluntarily or if he was coerced but all members of his squad were killed in the incident. He was then sent to Seattle to aid Ronald Parker in training the Seattle Venatori and to help him increase security. He betrayed Parker and helped the White Court Vampire JJ Mercer gain full control of the Seattle cell with his emotion control powers. JJ Mercer ultimately murdered the traitor when he and his family were done with the Venatori.

DAMIAN BELLATTI

THE EMERALD CITY HumAnnoyd