HEIDREK THE WISE

Reanimated Ancient Norse Warrior

Description:

ASPECTS

High Concept: ANGRY UNDEAD VIKING KING

Invoke:
Compel:

Trouble: INSATIABLE HATRED FOR THE LIVING

Invoke:
Compel:

KINSLAYER, OATHBREAKER, AND FOE OF ASGARD

Invoke:
Compel:

SLAYER OF MAN, BEAST, AND MONSTER

Invoke:
Compel:

ODIANNA GAVE ME MY FREEDOM

Invoke:
Compel:

SKILLS

(6) Fantastic: Lore
(
5) Superb: Endurance, Weapons
(4) Great: Conviction, Athletics, Might
(
3) Good: Fists, Alertness, Intimidation
(2) Fair: Deciet, Resources, Presence
(
1) Average: All others default to Average

Initiative: +3
Languages Spoken: Old Norse
Notes:

  • Fists – Weapon 4
  • Broadsword – Weapon 6

STUNTS -1

WARRIOR BORN

- +1 for Attacks with Weapons skill.

POWERS

Supernatural Strength [-4]

- Superior Lifting – Whenever lifting or breaking inanimate things, you gain a +6 to your Might score.
- Bludgeoning Strength – Roll Might at +2 whenever using that skill in conjunction with grappling (see page 211). This also allows you to inflict a 3-stress hit on an opponent as a supplemental action during a grapple.
- Superlative Strength – Whenever using your Might to modify (page 214) another skill, it always provides a +2 regardless of the actual comparison of your Might score to the skill in question.
- Lethal Blows – +4 to damage, increasing the stress dealt by four on a successful hit.

Mythic Toughness [-6]

- Nearly Impossible to Hurt – You naturally have Armor:3 against all physical stress.
- Nearly Impossible to Kill – You have six additional boxes of physical stress capacity

The Catch [+1]
- Tyrfing, or attacks made by enemies with True Courage

Inhuman Recovery -2

- Total Recovery
- Fast Recovery
- Shrug it Off
- Vigorous

Gaseous Form [-3]

- Gaseous Transformation – set aside all ability to act in exchange for the Physical Immunity ability and gain Wings (pg. 165) and Spirit Form Insubstantiality (pg. 170)

Living Dead [-1]

- Corpse Body – cannot recover from consequences with time
- Death is a Nusiance – No “death” result is ever permanent unless special means are used
- Dude! You’re Dead – gain a 1 on Intimidation. The downside? Take a –1 penalty on nearly every other social skill (except Deceit). For every level of physical consequence you’ve sustained, increase the penalty/bonus by –1/1.

THAUMATURGY [–3] (page 275)

SPECIALIZATION. Summoning Complexity Bonus.

GHOST SPEAKER [–1] (page 169)

- SEE THE DEAD. Can perceive the presence of spirits and ghosts. If they are deliberately trying to conceal themselves Roll Investigation (or Alertness) vs. Stealth.
- SEEN BY THE DEAD. Spirits get a +2 when trying to perceive or locate you.
- SPEAK TO THE DEAD. Can speak and otherwise communicate directly with ghosts and other invisible or incorporeal spirits, without any need to perform thaumaturgy.
- SEEK THE DEAD. May use Contacts to seek out information and specific individuals among the dead.’

REFRESH

SPENT REFRESH: -20

STRESS

  • Chain Mail – Armor 4 with toughness

PHYSICAL 0000
TOUGHNESS 000000
MENTAL 0000
SOCIAL 0000

CONSEQUENCES

(2) Minor Any
(2) Minor Bonus Physical
(4) Moderate Any
(6) Severe Any
(8) Extreme Any

Bio:

Was Heidrek the Wise king of the Goths. A viking who was slain by his own brothers with Tyrfing the cursed dwarven sword.

HEIDREK THE WISE

THE EMERALD CITY HumAnnoyd