Campaign of the Month: November 2012
THE EMERALD CITY
HIGH CONCEPT: POWER HUNGRY BUSINESSMAN
TROUBLE: THINKS HE IS ENTITLED TO IT ALL
POPULAR MEDIA DARLING
HE’S PLOTTING SOMETHING
COLD HEARTED PRAGMATIST
Head of the Peter Kirk Syndicate
SUPERB +5: Deceit,Resources
GREAT +4: Intimidation,Contacts
GOOD +3: Discipline,Presence
FAIR +2: Conviction,Empathy,Rapport,Scholarship
AVERAGE +1: Driving,Guns,Investigation,Lore,Stealth
If it involves using money and other gifts in illegal or corrupt ways bribery, mainly you have a talent for making it work. Your dirty money travels farther, made frictionless by the greasy stain of it all. Gain a +2 to Resources whenever using it for illicit purposes.
FOUNDED UPON LIES
You are very good at turning innocuous lies into devastating arguments. As long as your argument has some basis in truth gain +2 to Deceit to make a point.
Your wealth is well-established and robust, making you the man or woman who has everything. Normally, someone may be assumed to have an item that costs two steps less than his Resources without having to seek it out and buy it, assuming that it makes sense for him to have attained it previously. In your case, it’s any item equal to or less than your Resources.
READ THE SURFACE
You can get a sense of someone quickly when trying to read them. Your first attempt to read someone takes less than a minute of interaction, instead of the usual ten. Any subsequent efforts with the same person do not enjoy this benefit.
You don’t need the upper hand or to be in a position of power in order to be scary to someone. When the context of power is absent, or your victim is actually in a superior position, your victim does not get any advantage bonus.
TAKES ONE TO KNOW ONE
You may use Deceit instead of Empathy to catch someone in a lie.
THE SOCIAL GRACES
Keen awareness of the ebb and flow of social situations makes you the master of your circumstances. When determining initiative in a social conflict, gain +2 to Empathy.
You’re occasionally able to tap into more Resources than usual, such as cashing out stocks or receiving a periodic disbursement from a trust fund. Once per adventure, you may spend a fate point to make a single Resources roll at +4.
YOU DON’T WANT ANY OF THIS
People stay out of your way they know better. When performing a Brush-Off, gain a +2 on your roll.