VIKING REVENANTS

Description:

ASPECTS

ANGRY UNDEAD VIKING REVENANT
INSATIABLE HATRED FOR THE LIVING
COMPLETELY LOYAL TO HEIDREK THE WISE

SKILLS

Physical +3
Mental +2
Social +1 (-1 for all but Deceive, +1 for Intimidation)

NOTES:

Initiative: +3
Attack +4 at W2 up to 3 zones away.
Defense +3 with Armor 1 for leather armor.
STRESS: Physical: OOO

POWERS [-12]

WARRIOR BORN [-1]

  • +1 for Attacks with Weapons skill.

Living Dead [-1]

  • Corpse Body
    Cannot recover from consequences with time
  • Death is a Nusiance
    No “death” result is ever permanent unless special means are used
  • Dude! You’re Dead
    Gain a 1 on Intimidation. The downside? Take a –1 penalty on nearly every other social skill (except Deceit). For every level of physical consequence you’ve sustained, increase the penalty/bonus by –1/1.

Gaseous Form [-3]

  • Gaseous Transformation
    Set aside all ability to act in exchange for the Physical Immunity ability and gain Wings (pg. 165) and Spirit Form Insubstantiality (pg. 170)

Domination [–2]

Description: This ability is most commonly seen among a segment of Black Court vampires. Given a captive victim, a skilled Black Court vampire or other creature with this ability can break down the target’s will through direct psychic assault. It’s not subtle, and it’s not pretty, and it usually leaves a wreck of a mind in its wake.

Skills Affected: Discipline.
Effects:

  • Psychic Domination.
    Given a helpless captive, you may use your Discipline skill as an overt psychic attack, dealing mental stress and consequences until the victim’s mind is entirely under your sway. While the victim may defend with his own Discipline, he usually can’t counter-attack, and eventually he’ll just be whittled down—especially if you get creative with the “preparation” of your victim.
  • Create Renfield.
    If you manage to take out a victim using this method, you have the option of turning the character into a “Renfield” (OW86): a horribly broken individual, with nothing left to do except foam at the mouth and fanatically execute on your instructions. It takes a day to create a Renfield in this fashion.

Possession [–3].

You may fully possess your victim once you’ve taken him out with your domination attack. Your domination attacks inflict +2 stress on successful hits. This upgrade is possible only when combining this power with another that allows you to become insubstantial. Gaseous Form (page 175) could allow you to possess a victim by way of inhalation, while Spirit Form (page 170) would allow you to simply “step into” the victim’s body. Once you’ve taken possession, you may control your victim completely—without any easy telltales of mind control—and gain access to all of their physical abilities and many of their mental ones. Once someone has a reason to be suspicious, you must use your Deceit to defend against discovery.

NATURAL WEAPONRY [-1] (Spiritually manifested Spears/Axes/Swords)

Description: Your body contains or can produce some kind of weapon or attack.
Note: You have to pick one type of weapon (eg. fire breath, metal claws, three-foot tusks) when you take this power.
Skills Affected: Fists, Weapons, Guns, Discipline
Effects:

  • Natural Weaponry. Your body contains a weapon with a rating of 2. This weapon has a no range, is not capable of spray attacks, benefits from Strength powers, and is wielded with the Fists skill.
  • Summoned Weaponry [-0]. You must take a supplemental action to create or draw your natural weapon before you can use it. In addition, you may wield your natural weapon with the Weapons skill.
  • Ranged Weaponry [-1]. Your natural weapon has a range of three zones and is capable of spray attacks. It may be wielded with the Fists, Weapons, Guns, or Discipline skill. It cannot be used with the defense trapping of Weapons unless you possess the Summoned Weaponry upgrade.
Bio:

VIKING REVENANTS

THE EMERALD CITY HumAnnoyd