ZEKE EINAR

1934 ERA ZEB EINAR

Description:

ASPECTS

FULL NAME: ZEBADIAH ZEBULON EZEKIEL JEROME EINAR
TEMPLATE: WIZARD
HIGH CONCEPT: HEROIC YOUNG WARDEN
TROUBLE: GOOD FRIENDS WITH BAD FOLK

  • Zeke was a prohibition party boy. He got on good with the civilized monsters, and used them to find out about major threats.

ADDITIONAL ASPECTS

  • THE MAGMA KRACKEN WILL BE A MYSTIC CHAMPION OF THE NEXT AGE
  • WE ARE BUILDING THIS CITY FOR THE FUTURE
  • KICK THE DOOR, SAVE THE PEOPLE, BLAST THE MONSTERS
  • STARTING TO LEARN EXOTIC MAGICS
  • PASSION IS A FIRE THAT BURNS FROM WITHIN

SKILLS +41/42

SUPERB +5: Athletics, Conviction
GREAT +4: Discipline, Contacts, Raport
GOOD +3: Lore, Weapons, Empathy
FAIR +2: Alertness, Endurance, Scholarship
AVERAGE +1: Investigation, Presence, Resources, Drive

STUNTS

None.

POWERS -10

EVOCATION [–3] (page 249)

  • YOU KNOW WHAT YOU KNOW.
    Power 5/Control 4 Refinement added.
  • Fire 8/6
  • Earth 6/5
  • Spirit Magic 5/4.
  • SPECIALIZATION.
    Power Bonus with Fire Magic. +1 Conviction with Fire Spells.

REFINEMENT [–4]

  • +2 Control Fire Magic, +2 Power fire magic (net +3), +1 control Earth magic, +1 power Earth magic. +2 focus item slots

THAUMATURGY [–3] (page 275)

  • SPECIALIZATION.
    Elementalism Complexity Bonus.

THE SIGHT [–1] (page 223)

  • ARCANE SENSES.
    May use Lore as if it were an arcane Investigation skill as well as an arcane Alertness skill. Gain +1 to Lore when using it in this fashion.
  • WIZARD’S TOUCH.
    Touch another being who has some magic potential may roll Lore to catch just a hint of a “spark”—indicating their nature as something other than mundanely mortal. Even on a failed roll, might experience some sense that something is “off,” without being able to pin it down.
  • OPENING THE THIRD EYE.
    See Page 233.

SOULGAZE [–0]

  • Page 226

WIZARD’S CONSTITUTION [–0] (page 170)

  • TOTAL RECOVERY.
    Able to recover from physical harm that would leave a normal person permanently damaged.
  • LONG LIFE.
    As a side-effect of the improved ability to recover from injury lifespan is significantly extended.

TOTAL REFRESH COST: 11

CURRENT REFRESH: 1

FOCUS ITEMS

FLAME STAFF (4)

  • +1 Discipline to control Offensive Fire Magic
  • +1 Discipline to control Defensive Fire Magic
  • +1 Conviction Power Offensive Fire Magic
  • +1 Conviction Power Defensive Fire Magic

SHINY BELT BUCKLE (2 Enchanted Item Slots)

  • Armor: 2 (Costs 1 Slot)
  • Three Times per session (Costs 1 slot)

WARDEN’S SWORD (2 Enchanted Item Slots)
3 times per session it can do one of the following:

  • COUNTERSPELL AT FANTASTIC STRENGTH (+6)
    Provided the effect being countered can be physically attacked or touched by a sword.
  • WEAPON:6
    For one attack (Normally WEAPON:3).

ROTE SPELLS

  • MOLTEN SPEAR
    TYPE: Fire evocation, attack
    POWER: 8
    CONTROL: Discipline 5 +2 for Spirit Control Specialization + 1 for Staff
    DURATION: Two Exchanges
    OPPOSED BY: Athletics
    EFFECT: Attack 7 versus Athletics
  • FLAME SHEATH
    TYPE: Fire evocation, attack
    POWER: 8
    CONTROL: Discipline 5 +2 for Spirit Control Specialization + 1 for Staff
    DURATION: Two Exchanges
    OPPOSED BY: Attacks
    EFFECT: Deflects incoming attacks. If overcome it vanishes.

STRESS

PHYSICAL: 000
MENTAL: 0000
SOCIAL: 000

CONSEQUENCES:

MILD (+1 Mild Mental):
MODERATE:
SEVERE:
EXTREME:

Bio:

ZEKE EINAR

THE EMERALD CITY Justins