Campaign of the Month: November 2012
THE EMERALD CITY
WHITE COURT VAMPIRE
Average White Court Vampires
High Concept: White Court Vampire
Alertness: Fair (3)
Deceit: Good (3)
Fists: Fair (3)
Intimidation: Fair (3)
Rapport: Good (2)
All other skills vary depending on the abilities
and experience of the vampire.
- Emotional Vampire [–1]
- Human Guise [–0]
- Incite Emotion (Lasting Emotion) [–2]
Start with one of: lust, fear, wrath, despair.
- Feeding Dependency [+1]
affecting the following powers:
- Inhuman Strength [–2]
- Inhuman Speed [–2]
- Inhuman Recovery [–2]
- The Catch [+0] is True Emotion
Basically, the expression or influence of the purest form of a positive, wholesome emotion, in opposition to the “base” emotions that can be incited with the Incite Emotion power. So, True Love for lust, True Hope for despair, etc. If the vampire can incite several emotions, each of the corresponding True Emotions can hurt him.
Mental oo Physical oooo
Social oooo Hunger oooo
Often upgrade their Incite Emotion with “At Range” at least, or pick up a second emotion if they’ve spent time with a house other than their own. Weapon:2 strength, Fantastic initiative, Great defense, and Fair attacks in a fight—though their attack capability improves significantly (perhaps rising to as much as Great) if they have any combat training. Many of the White Court prefer to act through others, however.