WHITE COURT VAMPIRE

Average White Court Vampires

Description:

High Concept: White Court Vampire

Skills

Alertness: Fair (2)
Athletics: Good (
3)
Deceit: Good (3)
Discipline: Good (
3)
Fists: Fair (2)
Endurance: Good (
3)
Intimidation: Fair (2)
Presence: Good (
3)
Rapport: Good (3)
Stealth: Fair (
2)
All other skills vary depending on the abilities
and experience of the vampire.

Powers

  • Emotional Vampire [–1]
  • Human Guise [–0]
  • Incite Emotion (Lasting Emotion) [–2]
    Start with one of: lust, fear, wrath, despair.
  • Feeding Dependency [+1]
    affecting the following powers:
  • Inhuman Strength [–2]
  • Inhuman Speed [–2]
  • Inhuman Recovery [–2]
  • The Catch [+0] is True Emotion
    Basically, the expression or influence of the purest form of a positive, wholesome emotion, in opposition to the “base” emotions that can be incited with the Incite Emotion power. So, True Love for lust, True Hope for despair, etc. If the vampire can incite several emotions, each of the corresponding True Emotions can hurt him.

Stress

Mental oo Physical oooo
Social oooo Hunger oooo

Notes

Often upgrade their Incite Emotion with “At Range” at least, or pick up a second emotion if they’ve spent time with a house other than their own. Weapon:2 strength, Fantastic initiative, Great defense, and Fair attacks in a fight—though their attack capability improves significantly (perhaps rising to as much as Great) if they have any combat training. Many of the White Court prefer to act through others, however.

Total Refresh Cost: –8

Bio:

WHITE COURT VAMPIRE

THE EMERALD CITY HumAnnoyd