Campaign of the Month: November 2012
THE EMERALD CITY
ROY MULLENIX
VENATORI POLICE OFFICER
Description:
ASPECTS
TEMPLATE: Mortal
HIGH CONCEPT: Venatori Patrolman
Invoke: Roy has been doing some things that might make the suspicions warranted. Plus, he IS being watched.
Compel: Roy is being watched and anything he does is under scrutiny. Plus, the rumor mill and tabloid machine is up and running in the form of a headline, “Hero Cop Saves Baby, Gets Suspended!”
TROUBLE: Under Suspicion…
Invoke: Roy has been doing some things that might make the suspicions warranted. Plus, he IS being watched.
Compel: Roy is being watched and anything he does is under scrutiny. Plus, the rumor mill and tabloid machine is up and running in the form of a headline, “Hero Cop Saves Baby, Gets Suspended!”
ADDITIONAL ASPECTS
ASPECT:Special Weapons & Tactics
Invoke: Use of anything SWAT or Military-related. Guns, Urban combat, close-combat, subduing suspects
Compel: Roy’s reflexes never went away. He reacts to danger swiftly and violently without hesitation. Don’t startle him…
ASPECT:I Go Where I’m Needed
Invoke: To get somewhere expediently or unexpectedly. Could be Invoked for Effect to say he is present in a scene or easily on-hand when it wouldn’t otherwise be logical for him to be so. But, it has to be something for him to be logically doing at the moment.
Compel: Roy proactively puts himself out there. This tends to drag him around and fortune has the worst timing in the world.
ASPECT:Monsters Never Give Mortals Enough Credit
Invoke: To make a monster underestimate Roy or allow Roy to surprise them with good old fashioned Human spirit.
Compel: Monsters see Roy as a toilet bug or as a monkey that talks. To monsters he has no authority.
ASPECT: We Have The Tools, We Have The Talent
Invoke: To get or otherwise have The Tools or the Talent on hand to solve a problem. A straight Invoke could be for his gear or for prep work he’s done. An Invoke for Effect could be to ask a known quantity in the City like a Minor Talent or two for a favor or to Declare that he has a specific piece of gear like a a specialized Ammunition, a bottle of Holy Water, a Cold Iron Baton.
Compel: Tools and Talents are obvious when they are in play usually. They send up red flags to the community. A Flamethrower’s nice but it can’t get through Airport security. If he asks a Minor Talent for a favor then other people are going to find out about it.
ASPECT: My Family is My Rock
Invoke: His Family keeps him going in more ways than one.
Compel: Sisyphus had a Rock too…
SKILLS +45
FANTASTIC +6:
SUPERB +5: Guns, Investigation
GREAT +4: Alertness, Empathy
GOOD +3: Athletics, Endurance, Fists
FAIR +2: Contacts, Deceit, Lore, Rapport, Resources, Stealth
AVERAGE +1: Craftsmanship, Discipline, Drive, Presence, Scholarship, Weapons
INITIATIVE: +6
LANGUAGES SPOKEN: English, Farsi
STUNTS
Armed Arts(Fists):
Roy may use the Fists skill instead of Weapons when wielding these implements: Police Baton and Knife.
Hand-Eye Coordination:
Shooting and throwing aren’t all that different, once you get familiar with ‘em. You may use the Guns skill instead of Weapons to throw manual projectiles (rocks, grenades, boomerangs).
Honest Lies(Deceit):
Whenever incorporating a real, valuable piece of the truth (however marginally valuable it may be) into a lie, Roy gains a +2 on your efforts to pass off the untrue parts.
I Will Find Out What I Want to Know(Investigation):
There’s not much point being able to get information from a crime scene if you can’t get information from a person. Use Roy’s Investigation skill for the Interrogation trapping of Intimidation.
Improved Personal Arsenal(Guns):
(Requires Personal Arsenal) Use Guns to skill to acquire Firearms regardless of Legality.
On My Toes(Alertness):
Gain +2 to Alertness when using it to determine initiative.
Personal Arsenal(Guns):
Roy owns a great number of weapons, and he gets new ones all the time. Use Roy’s Guns skill instead of Roy’s Resources skill when dealing with weaponry.
Read You Like a Book(Empathy):
People’s emotions are pretty damn obvious to Roy. Add two to Roy’s Empathy skill using to read people.
Scene of The Crime(Investigation):
You have a practiced eye when combing over a crime scene. In such a circumstance, you gain +1 to your Investigation roll and arrive at your findings one step faster than usual on the time table (page 315).
STRESS
Physical 0000
Mental 000
Social 000
CONSEQUENCES
(2) Minor Any
(4) Moderate Any
(6) Severe Any
(8) Extreme Any
Bio:
OLD ASPECTS
HIGH CONCEPT: VENATORI POLICE DETECTIVE
TROUBLE:
BALANCING TWO CODES
PART OF THE PROBLEM AND PART OF THE SOLUTION
UNDER SUSPICION AND RIGHTLY SO
Roy is being watched by both the mortal cops and the Venatori. But Roy has walked the line, done his duty and not made any big spectacles. Yet…
But behind the scenes, Roy is planning his next moves. Every cop has contemplated the Perfect Murder or how they’d take down the outfit. But the Mercers and Odiana of Winter are too powerful. If he goes at them gun ablaze he will lose and he knows it. But Roy wants to win this one or die trying.
-
TWO-FISTED PAPERWORKINFILTRATING MONTAGUE’S TASK FORCEMONSTERS NEVER GIVE MORTALS ENOUGH CREDIT
Roy is just a normal human being. A highly trained human being, but to the inhuman parts of the Supernatural community at large he is “Just a Mortal”, a talking ape, a modern squire with his current rank. Monster underestimate his ingenuity and spirit all the time.
Invoke: To make a monster underestimate Roy or allow Roy to surprise them with good old fashioned Human spirit..
Compel: Monsters see Roy as a toilet bug or as a monkey that talks. To monsters he has no authority.
A CRASH COURSE IN THE PARANORMAL
Roy believes now in using every Resource that is available to him. That means the best guns, Gear and Magic crap he and his allies can get their hands on. The Venatori Umbrorum are described as “Like the Masons with Machineguns/Flamethrowers” for a reason.
Invoke: To get or otherwise have The Tools or the Talent on hand to solve a problem. A straight Invoke could be for his gear or for prep work he’s done.
An Invoke for Effect could be to ask a known quantity in the City like a Minor Talent or two for a favor or to Declare that he has a specific piece of gear like a a specialized Ammunition, a bottle of Holy Water, a Cold Iron Baton.
Compel: Tools and Talents are obvious when they are in play usually. They send up red flags to the community. A Flamethrower’s nice but it can’t get through Airport security. If he asks a Minor Talent for a favor then other people are going to find out about it.
- MY FAMILY IS MY ROCK…
Roy married his Highschool sweetheart Vanessa, an Internet Security Consultant(She does Penetration Tests from home mostly) and has 3 kids, Twins Michael and Megan(19) and Jonathon (16).
The Mullenix Family is a solid unit and the only stable thing in Roy’s life. They are the thing that keeps him going. But they are also a source of conflict for him especially as they get more involved with Roy’s life.
Invoke: His Family keeps him going in more ways than one.
Compel: Sisyphus had a Rock too…
BACKGROUND
Phase I (Where did you come from?)
Born and raised in the Seattle area, Roy’s whole family has in areas of public service for the past 2 generations when his Grandfather Etienne came home from World War II with the Congressional Medal of Honor. Most of them have been in Law Enforcement. The Mullenixes are characterized by their love of firearms, especially Roy’s father who was an outspoken Libertarian opponent of the 1994 Federal Weapons Ban and his great grandfather who opened a Gun Shop in downtown Seattle. In Highschool Roy wasn’t thinking about becoming a cop, then he met Sid Routman at a career fair and everything changed.
Roy’s career was illustrious at first, a Tour in Army Special Forces(where he met Woof on a couple of Ops), Top of his class at the Academy, Seattle S.W.A.T., high arrest record, Medals for Valor. Roy married his Highschool sweetheart Vanessa, an Internet Security Consultant(She does Penetration Tests from home) and has 3 kids, Twins Michael and Megan(21) and Jonathon (18). They have a house in Lower Queen Anne, his kids go to Seattle Waldorf High School. Roy’s first mark of distinction and brush with the Paranormal was at the 1999 WTO Riots, where he busted a fair number of unusual perps using the Riot as cover and seemed to be feeding on the rage of the crowd and at the same time spurring them on.
What people didn’t know was that Roy’s career for years was one tale of weirdness after another. He kept getting weird cases and weirder SWAT situations but thought nothing of it.
Phase II (What Shaped You?)
One day a few years ago, Roy helped raid what they thought was a massive drug deal, but in reality it turned out to be a meeting between The Vampire Courts and several other unsavory elements. Several officers went down, a few went comatose. Roy wanted to report what he saw, but he knew that they would just laugh at him. His friend Greg BigEagle convinced him to tell the truth, but leave the monster stuff out. Roy took the fall for it and his reputation disappeared. His family helped him to get back to work and fight for his job…and got suspended. On the brink of a breakdown, a man name Ronald Parker approached Roy. He told Roy the truth about the Supernatural and offered him a chance to get his job back and fight monsters. Roy initially refused, he didn’t believe a word of it. Then John Youngblood jr., a Wizard of the White Council, used a ritual to revive the comatose officers back to consciousness.
Roy’s name got cleared(though his reputation was still dead in the water and it didn’t restore his rank) and became a member of the Venatori Umbrorum, a Secret Society that uses moratl legal systems to fight the Monsters that prey on humans. They made up a story to justify his absence for Venatori Training. Roy came back with a vengeance and got back into the department’s good graces one case at a time. He learned the ins and out of bureaucracy and set the department record for most traffic tickets and parking citations written in a week, a month and a year.
Then Ronald Montgomery made Police Commissioner and assigned Roy to Special Investigations. At least when Lord Montague killed his career, he gave Roy his old rank back. S.I. seems to be the place where Montague placed anyone in the department with any clue about the supernatural. This does does double duty of both utterly discrediting anyone clued-in at the Department and best utilizing those who are clued-in.
Roy’s Senior Partner, Jessi is unaware that the Supernatural actually exists, but is firm in her understanding of Lore(As in the skill). Albeit, most of her Lore skill is garbage connecting the Romans who killed Christ with John Wilkes Booth and the Kennedy Assassination.
Phase III (Your First Adventure) Broken Shield
When a Retired Cop is murdered inside his own home by something from the spooky side, Roy must find the killer. But will he succeed when the Killer’s trail leads to a hired gun for the Vampire Courts?
Guest Starred: Zeb Ainar
Phase IV: Surprise Cadence
When Jason Durant ends up in Roy’s Car with a monster on his tail at just the right time, the unlikely pair have a little fun…
Phase V: (Also Guest Starring) Trick of The Light
When a string of grisly murders hits Seattle, Roy finds him self crossing path with the White Council yet again. But will a mischievous youth he’s busted in the past be his ally or ruin the investigation?
3X3
Allies/Friends
-Name: Captain Sid Routman
Quirk/Personality: Coloumbo-like
Ties / Background: Roy’s life-long Mentor. Sid discovered Roy at his Highschool career fair and convinced him to give up ideas of lesser pursuits, go to college and join the SPD. Sid has been Roy’s Model for life for the past 25 years.
Notes: Captain of SPD Homicide. As far as anyone knows you can find no better person on SPD
- Sid Routman and his wife was murdered during the Legacy of Blood case.
Name: The Rookie
Quirk/Personality: Eager and by the book but hides the fact he is a Minor Talent.
Ties / Background: Roy is The Rookie’s Training Officer.
Name: Lt. Jessica Monroe “Jessi” Monroe
Quirk/Personality: Conspiracy Theorist but one hell of a detective. Muntz-like
Ties / Background: Jessi was Roy’s Partner and the Head of Seattle S.I., being the officer who’s been there the longest. She was instrumental in Roy cracking the Broken Shield case and is the braintrust of S.I..
Notes: Unlike other cops on the SPD, she prefers to work the murderboards, make phone calls and use all manner of electronic information while Roy is out in the field. Jessi believes the supernatural is real but is not officially clued-in. Despite that she has deduced the existence of several supernatual powers and the existence of the Unseelie Accords on her own.
Name: Craig Bigeagle
Quirk/Personality: Calm, wise
Ties / Background: Craigbigeagle is friends with Roy’s family from way back and his counselor in Highschool. Craig was the one who convinced him to tell the truth about the raid but leave any mention of Monsters out.
Notes: Runs Juvie programs and is involved with the local Shapshifter population.
Indisposed Friend
Name: John Francis Youngblood, Jr.
Quirk/Personality: Ladies’ man, Absent minded
Ties / Background: John Youngblood helped revive the comatose SWAT Team members from Roy’s team. He also help show Roy the ropes of the supernatural around town after he first got Venatori training. Roy in turn busted John’s son whenever he could, but Roy was just doing his job. John and Roy’s relationship is a tenuous one.
Notes: He’s dead, Jim…or at least in the hospital on life support. Roy still goes to visit him from time to time.
Contacts
Name: Sgt. Gena Buehler
Quirk/Personality: She’s undercover.
Ties / Background: Gena and Roy used to be sparring partners before she went undercover. She often knows what’s going on.
Notes: She’s undercover.
Name: Old Joe Rizzo
Quirk/Personality: Guy in the Know. Yoda of the Ave.
Ties/Background: One of the more clued in people in the U-District.
Notes: Not a fan of Roy’s current Captain.
Rivals
Name: Lord Montague
Quirk/Personality: Sleeps with The Prince on his bedside table.
Ties / Background: Lord Montague promoted Roy only to send him to professional Siberia in S.I. Roy respected him and his reputation for a long time…then he learned the truth.
Notes: Roy makes nice with Monty, but would like nothing better than to slap cuffs on the vampire. BUT, Roy respects Monty whenever he does something that is “Good” which is…often.
Name: Detective Raymond Avila
Quirk/Personality: Ambitious A-Hole.
Ties / Background: Avila almost killed Roy’s career. Got him busted down to Patrolman.
Name: J.J.Mercer
Quirk/Personality: White Court Vampire.
Ties / Background: Roy made him the lead suspect of a murder, J.J hurt Roy’s family and whammied his daughter’s mind.
Notes: Roy has plans for J.J. that might involve some power tools and a some very small boxes.