Campaign of the Month: November 2012
THE EMERALD CITY
DETECTIVE SAM VOLKOV
HIGH CONCEPT: Police Detective With The SOUL of a Wolf
INVOKE: Anything related to being a Cop or using the Power of the Wolf inside of him.
COMPEL: As a Detective he has responsibilities. As a growing wolf, Sam is budding power ripe for the things out there…
TROUBLE: Making Up For a Lifetime of Debts and Misdeeds
INVOKE: To do the right thing.
COMPEL: When one of his past mistakes comes back to bite him or he has to make a hard choice.
ASPECT: The Vory’s Former Goldenboy
INVOKE: To use his status and knowledge of the Family Business.
COMPEL: You can’t turn your back on your family or your obligations that easy.
ASPECT: Newfound Love & Life
INVOKE: To do the right thing and get good in return.
COMPEL: That new life is vulnerable. He has to spread the love.
ASPECT: Above and Beyond The Call of Duty
INVOKE: To be a great cop. To more than he is asked.
COMPEL: Sam sees an opportunity, he takes it. He can’t do anything less.
ASPECT: A Nose For Trouble
INVOKE: To get Sam into the action no matter what and keep him on the case.
COMPEL: Sam can’t let go…
ASPECT: Sam Vasquez’s New Partner
INVOKE: Sams gotta stick together.
COMPEL: Sams gotta stick together…even if they hate each other.
GOOD +3: Alertness, Contacts
FAIR +2: Athletics, Intimidation, Deceit, Endurance, Guns, Resources
AVERAGE +1: Academics, Drive, Empathy, Fists, Investigation, Presence, Rapport
I Know Just The Guy(Contacts):
When you’re looking to gather some information from your network of
contacts, you have unerring instincts for finding the right person, fast. When using the Gathering Information trapping (page 123), your efforts are at a +1 and are 1 time increment (page 315) faster.
Echoes of The Beast (Wolf) [-1]
Description: Some part of you is a beast, an animal—often due to shapechanging abilities or something similar. This brings along the benefits
of that animal’s senses.
Musts: Define the type of beast you share a kinship with at the time you take this ability.
Skills Affected: Varies, but usually Alertness, Investigation, and Survival.
Beast Senses. Whether in human form or otherwise, your senses are strongly tuned in a fashion fitting a particular type of beast
(you must specify the senses when you take the ability, based on what the beast is known to have). Whenever it seems reasonable that you’d have some sort of beast-born advantage of the senses (for example, a keen sense of smell while making an Alertness or Investigation roll), you get a +1 on the roll.
Beast Trappings: You are able to do one minor thing that normal people can’t do, related to the abilities of your beast-kin. This might be tracking by scent (for a wolf or other predator), finding your way around while blind or in total darkness (like a bat), or hiding in plain sight (like a chameleon). This
ability works like an extra skill trapping (see page 120) for the skill of your choice.
Alternately, you can choose a skill trapping that already exists and create a circumstance under which you gain a +1 on the roll that fits your beast kinship. For example, you might say that, because you’re kin to leopards,
you gain a +1 to Stealth when barefoot.
Beast Friend: You may achieve at least an instinctual understanding (if not actual communication) with beasts of a similar type. This can allow you to make assessment actions (see page 115) to suss out a particular animal’s motives.
Wizard’s Constitution [–0]
Description: You are a wizard, or are like a wizard—incredibly long lived for a human, able to recover from injuries just a little better than the next guy.
Note: This ability is replaced by any Inhuman or better Recovery or Toughness ability, if any such abilities are taken. In terms of game effects, the uses of this ability are so minor that they’re really almost cosmetic; hence the zero cost.
Skills Affected: Endurance.
Total Recovery: You’re able to recover from physical harm that would leave a normal person permanently damaged. You can recover totally from any consequence—excluding extreme physical ones—with no other excuse besides time; simply waiting long enough will eventually heal you completely. (Many wizards use this ability to avoid hospitals, where their tendency to disrupt technology can put others in serious danger.)
Long Life: As a side-effect of your improved
ability to recover from injury, your lifespan is significantly extended. In game terms this will rarely have relevance, but it’s why the Senior Council of the White Council of wizards can talk at length about the events of the American Civil War (many of them were there) and several can go back even further than that.
TOTAL REFRESH COST: -2
CURRENT REFRESH: 5
Phase I (Where did you come from?)
Samuil Volkov Is the third born and only Son of the a family from Saint Petersburg. On the surface, Sam Volkov is an average SPD detective. Good at his job and dedicated to his community, its people and his work.
Beneath the surface, Sam comes from an Ancient Family Line that has gifted him with a second growing soul. The Soul of a Wolf. Once linked to an Old God, Chernabog.
The wolf inside of Sam drives more of his personality than he realizes.
His Oldest Sister Ana(stasia), a Ballet Dancer, likes him.
His Older Sister Oksana, hero worships him because he was the first American int he family.
His Younger Step Sister Olga Hates him because he is not related to her.
and his Youngest Sister (Half Sister) Xenia Hero Worships him as big brother.
His mother died when he was very young under mysterious circumstances, forcing him to rebel when his father remarried.
Samuil Volkov grew up in the suburbs of Seattle and amounted to little more than a Mohawked Teenage Biker in a speedmetal band.
When he realized to late that his Metal Band would get him girls, but not through college, he got involved with bad people. The Vory…
The Vory were good to him and he was good to them back.
As he grew into young adulthood his temper flared. He hated almost everyone. The only thing he valued was vengeance.
Eventually he got deep in debt with the Vory and he needed to repay it.
So, he became a cop…
As a rookie in the Seattle Police Department, Sam Volkov was a corrupt as they came. Brutal, indulgent and more than willing to play dirty politics.
He made enemies those first two years (including a fellow officer who wants him dead) and one friend, DETECTIVE JOHNNY WILLOCK, who showed him how things were done in SPD.
His third year, he got a big collar in the form of a lieutenant in the now defunct Cross Street Kings Street Gang.
The following year, he pissed off even more people and yet another person wanted him dead.
Phase II (What Shaped You?)
Last winter, Sam Volkov was a first responder to the bust of a strange gathering of a local Biker Gang called The Pack. They had been spotted in a warehouse and he was the first one through the door. He felt something wash over him and nearly passed out at the scene.
The next morning, Sam started feeling different. Over the next few days his anger faded. He started seeing people different. Sympathizing with them more.
He quit drinking, taking drugs. He quit taking money from bad people.
He met the love of his life, Lizzy.
Then he got finally got his Detective Position.
Phase III (Your First Adventure) – The Thin Blue Line
Sam Volkov is now partnered with Detective Sam Vasquez and the pair still don’t trust each other. Volkov suspects that Avila is fishing while Vasquez keeps hearing rumors
Phase IV: CRAIG BIG EAGLE & OLD JOE AKA RIZZO
Craig Big Eagle once asked Patrolman Volkov to help him find who robbed Scarecrow Video in the U-District when Captain Clark was of no help.
Sam helped bring the guy in, but not all of the merchandise that he stole…
Phase V: (Also Guest Starring): GYPSY & ERIC LAUFEY
Dozer once had a dispute with Eric Laufey over the timeframe and price for “parts for a vintage motorcycle” he just attained or at least that’s what Sam heard. Gypsy acted as a go between and paid Volkov to… grease the wheels. As it turns out, the affair involved more than just Motorcycle parts…