JIMMY MASON

Description:

ASPECTS

TEMPLATE:
ALTERED MORTAL
HIGH CONCEPT:
MAGICALLY OVERDOSED GANGBANGER
TROUBLE:
IN AGONIZING PAIN

ASPECTS:

  • MINDLESS CREATURE OF RAGE AND BLOOD
  • MAKE IT STOP!!!
  • TRYING TO GO HOME

SKILLS (+35)

GOOD 3: Athletics, Endurance, Might
FAIR +2: Alertness, Fists, Intimidation (
2 Hulking Size)
AVERAGE +1: Conviction, Presence, Survival, Weapons

POWERS -7

SUPERHUMAN STRENGTH -4

  • IMPROVED LIFTING. Whenever lifting or breaking inanimate things, you gain a +6 to your Might score.
  • BRUISING STRENGTH. Roll Might at +2 whenever grappling. This also allows a 3-stress hit on an opponent as a supplemental action during a grapple.
  • SUPERIOR STRENGTH. Whenever using Might to modify (page 214) another skill, it always provides a +2 regardless of the comparison of your Might score to the skill.
    *HAMMER BLOWS. With attacks that depend on muscular force increase the stress dealt +4 on a successful hit.

INHUMAN TOUGHNESS -2
CATCH Fire. +1

  • HARD TO HURT. You naturally have Armor:1 against all physical stress.
  • HARD TO KILL. You have two additional boxes of physical stress.

HULKING SIZE -2
CATCH Fire. +1

  • EASY TO HIT, HARD TO HURT. +1 to hit him, but gain 2 stress boxes
  • EVERYTHING IS SMALL. Hard to interact with man sized objects. +2 Might to lift or break things. +1 to Athletics to cover distance when running.
  • BIG IS SCARY. +2 Intimidation.
  • EASY TO DETECT. Stealth is considered to be Mediocre and can only gain 1 shift on a roll.

REFRESH -2

STRESS

PHYSICAL 000000(00) ARMOR:1
MENTAL 000
SOCIAL 000

CONSEQUENCES:

MILD
MODERATE
SEVERE
EXTREME

Bio:

Jimmy Mason was killed after ingesting an overdose of the biokinetic potion the Cross Street Kings forced CLAIRE REDWOOD to make for them.

JIMMY MASON

THE EMERALD CITY HumAnnoyd