Campaign of the Month: November 2012
THE EMERALD CITY
TEMPLATE: Exiled Seraphim
HIGH CONCEPT: Mortal Seraphim Outcast
TROUBLE: Caught Between Heaven and Hell
ASPECT: My Sword is a part of me
Invoke: The sword is a regular long sword that does normal +2 damage. Having
it helps Sal control his darker impulses. Also can be invoked for intimidation
Compel: It can be taken or damaged. It can also get him in trouble with
authorities in the wrong situation
ASPECT: The Right Man in the Wrong Place
Invoke: This aspect would work like the Spiritual Guidance effect of Guide My
Hand power. Pg. 187
Compel: You are actually in the real wrong… wrong place. Or you are called to
deal with something that is VERY inconvenient or during a bad time.
ASPECT: More Than Skin Deep
Invoke: When viewed by the Sight or other mystical senses Sal appears very much
like a normal, if especially gifted, mortal. He is sometimes discounted as a
threat because he seems so normal.
Compel: Supernatural creatures are drawn to him. Predators think he would make a
particularly tasty meal or instinctually hate him and want to destroy him.
Others find him mysterious and seek to unlock the secret of his past.
ASPECT: Tell me your sorrows, for I know well of sin
Invoke: In social circumstances many people trust him completely and open up to
Compel: Mortals with the stain of guilt on their souls feel uncomfortable in his presence sometimes lashing out.
GREAT (+4): Athletics, Weapons
GOOD (+3): Conviction, Endurance, Fists, Presence
FAIR (+2): Alertness, Lore, Might, Rapport
AVERAGE (+1): Contacts, Discipline, Empathy, Intimidation, Scholarship, Stealth
- PASSIONATE ARTIST.
Use Conviction for Art with +2 for Painting
INHUMAN STRENGTH -2
• IMPROVED LIFTING. Whenever lifting or breaking inanimate things, you gain a +3 to your Might score.
• BRUISING STRENGTH. Roll Might at +1 whenever grappling. This also allows a 2-stress hit on an opponent as a supplemental action during a grapple.
• SUPERIOR STRENGTH. Whenever using Might to modify (page 214) another skill, it always provides a +1 regardless of the comparison of your Might score to the skill.
• HAMMER BLOWS. With attacks that depend on muscular force increase the stress dealt by two on a successful hit.
INHUMAN SPEED -2
• IMPROVED INITIATIVE. Your Alertness is at +4 for the purpose of initiative.
• ATHLETIC ABILITY. All Athletics checks are made at +1, including dodging. When sprinting (see page 212), this bonus is increased to +2.
• CASUAL MOVEMENT. May move one zone without taking the penalty for a supplemental action (page 213).
• ALMOST TOO FAST TO SEE. Difficulty factors due to moving are reduced
INHUMAN RECOVERY -2
CATCH: Spirit Magic w/ Restricted Access +2
• TOTAL RECOVERY. Able to recover from any physical harm with enough time.
• FAST RECOVERY. Recover from physical consequences as if they were one level lower. Below mild are removed.
• VIGOROUS. Endurance never restricts skills due to lack of rest.
• SHRUG IT OFF. Once per scene clear a Mild Consequence as supplemental action.
INHUMAN TOUGHNESS -2
CATCH As Above.
- HARD TO HURT.
You naturally have Armor:1 against all physical stress.
- HARD TO KILL.
You have two additional boxes of physical stress.
- NOTHING TO SEE HERE.
You never appear as anything other than a potent souled Mundane to any form of supernatural detection. Further, you cannot be scryed or sensed at a distance with any form of power, no matter what its source. Divinations will not reveal your presence, either in the future or the past, you are effectively invisible to powers that might locate you, even if you wished it otherwise. Anything carried on your person is protected in this manner as well, making it impossible to find you with anything other than mundane investigation and senses.
TOTAL REFRESH COST: -8
CURRENT REFRESH: 2
Sal gave up his mortal life to prevent an extremely powerful Shukikami spririt from rising. He absorbed the spirit and became an Archangel again. In the process his human soul was destroyed except for the parts that were absorbed by SARAH ST. CLAIRE and the Sword of Wrath that she wields.
As a baby Sal was left on the steps of St. James Cathedral and was raised in an orphanage. Despite being a very bright and artistically gifted young man he was beset by nightmares of blood and constant visions of the supernatural that left him moody and disconnected. Despite his peaceful nature he struggled with a righteous fury that threatened to overwhelm him when faced with acts of evil. While he was in high school he severely injured three young bullies and left a fourth in a coma when they tried to beat him up. He has never forgotten what can happen when he gives in to his anger. Father Atkins at the orphanage gave him a long sword and encouraged him to train with it. The sword felt completely natural in his hand as if it were a missing piece of his soul. Training with it helped Sal learn discipline so he could better control his impulses.
When Sal came upon a couple being attacked by a Red Court Vampire he leapt to their defense without hesitation and defeated the monster barehanded all the while screaming battle cries in ancient Aramaic. For the first time in his life he was able to truly unleash himself and that filled him with a joy that terrified him. Strangely he is always around when dangerous supernatural factions threaten Seattle. Sal works as a bartender at the Rat and the Raven in the U-district. The bar has gained a quiet reputation as a place one can go if they have problems that the mortal authorities cannot handle.
DANCING ON THE HEAD OF A PIN
GUEST STARRING: Zebidiah Einar
For years Salvador Delgado, orphan, struggling art student, bartender and defender of the innocent, has known he is different. He had no idea just how different until battling a fallen angel and discovering that he once was a Seraph. His Divinity had been stripped from him along with his memories and he is now mortal. But who did he serve? Heaven or Hell? Facing the warring factions of Angels and Demons and hated by both sides for reasons he does not understand, Sal must cling to the one thing in his possession that both sides disdain: his humanity.
AN UNKIND CONSPIRACY
STARRING: Adrian Huggins
ASPECT: Righteous Wrath
Invoke: To tap into his Seraphim Heritage when faced with the supernatural
providing him with the strength or insight he needs to triumph.
Compel: Sal’s nature makes it difficult to walk away from confrontations. And
once it comes to blows his fury is difficult if not impossible to restrain.
When his friend, Adrian Huggins, becomes embroiled in a Conspiracy involving the Monoc Corporation, Sal has little choice but to test his mettle against the fabled Valkyrie and the Einherjar of Valhalla. Even with an Exiled Angel helping him how can Adrian hope to survive the machinations of the God of Lies?
GUEST STAR REDUX
RETURN OF THE JAGUAR
STARRING: Fernando Torres
While tracking down a nest of Red Court Vampires Sal ends up facing a ferocious Were-Jaguar outside his bar. After trading blows they both realize they that they have the same goals and unite to face the bloodsuckers in their lair.